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Glossary of terms
Bailout – Money given to a gambler to allow him/her to pay debts without suffering consequences. A form of enabling.
Bet – The amount of money or object that is risked in a wager.
Bingo – A game of chance where the players use a board that is divided up into squares. The squares are all numbered, and the numbers are picked randomly from a container of some kind. The first person to match the numbers picked on their game card in a row, across, horizontally, or diagonally wins.
Casino – A gambling facility that normally includes all or a combination of the following: slot machines, video games, card games, and other games such as keno, craps and bingo. Usually there is a minimum age you have to be to be allowed inside.
Chasing – The urgent need to keep gambling�often with larger bets�or the taking of greater risks in order to make up for a loss or series of losses.
Compact – Voluntary agreements between Indian tribes and the states that regulate Tribal gaming.
Compulsive Gambling – Not being able to resist the urge to gamble. This leads to damage to a person’s personal life, family, or job. It is a disorder or addiction that can be helped. Also referred to as pathological gambling.
Craps – A game of chance where the player throws two dice. If the player rolls a 7 or 11, the total of the two dice together, the player wins. This is probably the most popular game of chance in the world, but it is illegal in some states.
Gambling – To bet money on the outcome of a game, contest, or other event. Playing a game of chance.
Gamblers Anonymous (GA) – A fellowship in which people share their experience, support, and hope in order to stop gambling and build better lives.
Gam-Anon – A fellowship in which families and friends of compulsive gamblers learn effective ways to cope with the gambling problem by seeking help for themselves and gaining serenity and peace of mind.
Gross Revenues (Gross Receipts) (Handle) – The total amount wagered by the gamblers.
Handle – Total amount of money bet.
High Stakes Bingo – The type of bingo that is played at the Tribal casinos. The prizes are larger than what you find at bingo games run by a charitable organization such as a church.
In Action – A term used to describe the gambler when gambling. Some describe it as a physiological and psychological arousal.
Inpatient Treatment – A patient staying in a hospital or treatment center for treatment.
Keno – A game of chance in which players pick numbers on a grid, similar to lotto.
Lawful Gambling (formerly Charitable Gambling) – Games including pull-tabs, bingo, tipboards, paddlewheels and raffles that are operated by nonprofit groups under state regulations.
Lottery – A game of chance where tokens, keys, or other objects are sold. Of these items only one is the winner. The winner is usually selected randomly by a drawing.
Net Proceeds (Net Outcome) – Amount of money left after all prizes are given out, taxes are paid, and expenses are paid.
Net Revenue (Consumer Loss) – The amount of money a gambling enterprise makes in profits after payment of prizes. It is a better measurement than gross revenues or the handle (total amount of money wagered by consumers) for comparing the size of one form of gambling with another, or with nongambling industries.
Off-track Betting – Betting on horse racing away from the track where the race is being run. Can be done by phone or at a specific off-track betting location.
Outpatient Treatment – A patient who receives treatment at a hospital or clinic without being hospitalized.
Paddlewheel – Round wheel that is used in some games of chance. Sometimes used in raffles to select winning numbers.
Pari-mutuel Betting – A system of betting, mainly on horse races, in which the winner splits the winnings with the state, the track, and other winners.
Problem Gambling – Heavy gambling by people who are not fully addicted and can stop but who experience problems related to their gambling.
Pull-tabs – A game of chance in which the player pulls tabs on a card to match symbols to find out if he/she wins or loses.
Risk – The possibility of losing an amount of money that is bet on the outcome of an event, contest, game, or machine.
Simulcasting – Any televising of races for the purpose of betting on them. Usually televised at off-track betting parlors or at a racetrack other than the one at which a race is being run.
Tipboards – A game of chance in which tickets are sold off a board and then the seal is broken to show the winner.
Video Gaming – Electronic games, typically poker, keno, blackjack or slots, played on a video screen for money.
�2000-2004 Minnesota Institute of Public Health.
Reproduced without permission.
Ethnocultural Information
![Library](hindi/images/btn_library.jpg)
Library
Our growing collection of background information and other documents of interest on the subject of problem gambling.
![Voluntary Exclusion](hindi/images/btn_veo.jpg)
Self Exclusion Order
Did you know that it is possible to reduce harm to yourself by legally prohibiting yourself from entering gambling venues?
A document called a Self exclusion Order does just that, but there are some important things you should know before signing it.
![Site Info](hindi/images/btn_site.jpg)
Site Information
Some technical information about this website, and its companion site gamb-ling.com.
Referral Protocol
All requests for problem gambling counselling are referred to the Niagara Alcohol & Drug Assessment Service (NADAS), the designated problem gambling treatment centre for the Niagara Region.
Niagara Alcohol and Drug Assessment Service
One St. Paul Street, Suite 203
St. Catharines, Ontario
L2R 7L2
(905) 684-1183
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Niagara Multilingual Problem Gambling Program | ![]() |
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© 1986 South Oaks Foundation, Inc.
Categorie di giochi:
La maggior parte dei giochi popolari possono essere sommati in tre categorie. Le categorie sono basate su quanto è casuale il risultato del gioco e su quanto il giocatore ha controllo nella scelta del risultato.
• Casuale ed indipendente (scanalature, lotteries, dadi, roulette)
Generato a caso, risultati indipendenti per il gioco seguente.
Nessun controllo riguardante il risultato.
• Casuale e dipendente (carte, bingo)
Generati a caso, i risultati sono in qualche modo prevedibili.
Il risultato è controllato.
• Non-casuale e dipendente (scommesse sportive)
Conoscete che cosa scommettete.
Avete senso di controllo sul risultato.
Ethnocultural Information
![Library](portuguese/images/btn_library.jpg)
Library
Our growing collection of background information and other documents of interest on the subject of problem gambling.
![Voluntary Exclusion](portuguese/images/btn_veo.jpg)
Self Exclusion Order
Did you know that it is possible to reduce harm to yourself by legally prohibiting yourself from entering gambling venues?
A document called a Self exclusion Order does just that, but there are some important things you should know before signing it.
![Site Info](portuguese/images/btn_site.jpg)
Site Information
Some technical information about this website, and its companion site gamb-ling.com.
The issue of problem gambling within ethno cultural communities is very much an issue of access and mostly due to language barriers.
Ethnicity applies to all cultural groups. It is not exclusive to minority ethno-cultural communities.
THE PROBLEM IS THE SAME
Q:Why talk about gambling and ethno-cultural groups?
A: Problem gambling is the same for every culture.
Gambling is a universal human activity. At present, research indicates that the percentage of pathological gamblers is the same for all peoples.
95% of the population are healthy when it comes to gambling and have been involved in gambling activities,
5% of the population are problem gamblers, and
1% of the 5% are compulsive/pathological gamblers.
” The rate of gambling activity amongst ethno-cultural groups is similar to gambling rates for the general population. (ARF Study, 1996)”
However, we need to emphasize that is not the issue of gambling but the lack of access to information and resources that may place individuals from ethno- cultural groups at risk of further developing the problem.
The prevalence of gambling within Toronto’s Chinese community appears to be lower than the general adult population across Canada, despite stereotypes of the high prevalence of gambling among the Chinese. Chinese Family Life Services Study (1998).
There is very little research done in regard to Problem Gambling and Ethno- Cultural Communities. Due to this situation, this website will be treated as a “work-in-progress” and it will be updated as soon as more information is available.
Are the reasons for ethno/multicultural communities and gambling different?
Whether people belong to ethno cultural or multicultural communities or the mainstream culture, the reasons for gambling, and the problems that can develop are the same.
According to the Centre for Addictions and Mental Health, CAMH, People from different cultural backgrounds gamble:
· To socialize
· To escape problems and isolation
· To socialize with members of cultural groups
· To regain social status
· To celebrate religious festivals
Gambling is a way to socialize for all peoples. However, people of different cultural backgrounds have unique social and recreational activities as well as their preferences for games. In the Italian community for example, card playing is very popular, whether at home or at social clubs. Children of Asian cultural background are taught to play the game Mahjong, or Fan-Tan, which is a traditional and very simple pebble-counting game. “Fan” means “to turn over” an object, which could be a cup or a bowl, and “Tan” means “spread out” the stones.
When talking about gambling and ethno-cultural groups we have to acknowledge the issue of immigration – life in transition. The extra stress on newcomers and refugees may put them in a more vulnerable position to develop a problem as an escape to release feelings of loneliness, homesickness, sadness and anguish.
People from different cultural backgrounds may use gambling to regain lost status, to feel part of the new community, part of the crowd, to feel that one “belongs”. However, the social stigma that is attached to gambling among ethno-cultural populations within their own communities may prevent gamblers who may develop a problem to neither admit that there is a problem within certain community nor to seek the professional necessary help. Therefore, few will acknowledge that one may have a gambling problem and that external help to address the problem is needed. There is a greater stress on family members to deal with this problem and also to provide the necessary health, financial and legal care.
There can also be an issue of conflict of values between gambling as a religious or cultural practice, versus the modern western practice of gambling for entertainment.
Since gambling is a tourist attraction, there are more opportunities for multilingual people to be employed within the gaming industry (casinos, bingo halls, etc.). Due to the availability/accessibility of gambling venues, there is a high incidence of problem gambling within the gaming industry.
Why then talk about ethno/multicultural communities and gambling?
Ethno-cultural communities are under-represented in gambling treatment. The lack of appropriate, culturally sensitive counselling services specifically designed for ethno cultural populations in specific languages mean that these populations don’t have equal access to services and therefore they may be in a more vulnerable situation.
The Ontario Problem Gambling Help line within the period of July 1, 2000 to June 30 2001, has received 7,284 phone calls. From those calls, 3,777 were requests for general information and 3,548 were requests for treatment services, from which 24 calls were tabulated to request services in languages other than English. The languages in which services were requested are: Punjabi, Serbian/Croatian, Vietnamese, Mandarin, Portuguese, French, Tamil, Spanish, Chinese, Polish, Farsi and German. There’s also a demand for tools to assess the risks and treatment needs of problem gamblers to be interpreted in other languages.
According to Statistics Canada’s 1996 Census, multicultural communities In Ontario make up 1/3 of the population of Toronto, 8% of the population of Hamilton, Kitchener and London, and 3.5% of the population in the St. Catharines-Niagara area.
Due to the increased numbers of gambling venues in Niagara, Ontario, Canada and globally, more research on gambling and ethno-cultural communities is necessary. As of May 2001, the Ontario Problem Gambling Research Centre (OPGRC) as awarded $1.6 million for research focusing on special populations, which includes amongst others: ethno-cultural groups.
The results of this report will be a great help in overcoming this situation. Once more information is available, effective practices for the assessment and treatment of problem gambling for ethno-cultural populations will mean that more Ontarians can get help.
Developing Effective Practices for Ethno-Cultural Groups
Working in partnership and/or very closely with ethno-cultural communities is a key element for developing effective and alternative mental health practices to address the issue of problem gambling.
As A. Blaszczynski, concludes in his article “Gambling Problems in a Multicultural Society”, of research done in Australia,
“In order to achieve better outcomes for ethnic clients, therapists must accommodate cultural differences and specific cultural needs of ethnic clients. The cultural background of ethnic clients provides them with a context for actions and interactions with each other. This context will have embedded in it culturally based beliefs, values, attitudes and role requirements. Awareness of the influence of culture will allow therapists to gain more relevant information from ethnic clients by asking more appropriate questions and allow for more culturally appropriate interventions.”
These practices must include:
- Outreach
- Developing partnerships and/or coalitions
- Prevention and awareness programs
- Counselling in various languages
- Language-specific publications
- Increased collaboration with service agencies working specifically with ethno-cultural groups
- Groups in Ontario
Ways counsellors can test and modify their own attitudes and perceptions
- Counsellors need to increase self-awareness and develop relevant skills
- Focus on the individual.
- Learn the cultural and religious beliefs, and traditions related to gambling.
- Consider the element of stress.
- Consider the role of family in the person’s culture.
- Understand the concept of “time” (provide extra time, longer appointments, flexibility in keeping/missing appointment, lateness, etc.)
- Understand the family’s structure and expected roles within each culture,
- Find out about the historical cultural perspective and context of gambling.
- Learn about the perception of gambling in the client’s culture.
- Know the common forms of gambling of client’s particular culture.
International Links (various languages)
Canadian Links
www.hdhsc.org
www.responsiblegambling.org
www.nadas.on.ca
www.camh.net
www.opgh.on.ca
www.costi.org
www.problemgambling.ca
www.ofifc.org
www.gov.ns.ca/heal/gambling
www.youthgambling.com
www.ymcatoronto.org/gambling
www.wannabet.org
www.femalegamblers.org
www.aadac.com
www.gameplanit.com
www.vivaconsulting.com
www.ccsa.ca
www.adstv.on.ca
www.gamblingresearch.org
http://www.problem-gambling.org
www.info.gov.hk/hab/new/index_e.htm
www.800gambler.org
www.gamblersanonymous.org
www.breakeven.org.au
www.psicologia-online.com/autoayuda/jp/juego_patologico.htm
www.ieanet.com/general/juego.htm
www.gamblingproblem.net
www.nags.org.au
www.addictionrecov.org/aboutgam.htm
www.cop.es/colegiados
www.comadrid.es/inforjoven/cridj/salud/ludopat.htm
www.algamus.com
www.ncpgambling.org
www.gamblingproblem.co.nz
www.azccg.org
www.knowodds.org
www.gamcare.org.uk
www.easg.org
www.careplay.ch
www.gambling.it/chi_siamo.htm
www.nicoschc.com
Glossary of terms
Bailout – Money given to a gambler to allow him/her to pay debts without suffering consequences. A form of enabling.
Bet – The amount of money or object that is risked in a wager.
Bingo – A game of chance where the players use a board that is divided up into squares. The squares are all numbered, and the numbers are picked randomly from a container of some kind. The first person to match the numbers picked on their game card in a row, across, horizontally, or diagonally wins.
Casino – A gambling facility that normally includes all or a combination of the following: slot machines, video games, card games, and other games such as keno, craps and bingo. Usually there is a minimum age you have to be to be allowed inside.
Chasing – The urgent need to keep gambling�often with larger bets�or the taking of greater risks in order to make up for a loss or series of losses.
Compact – Voluntary agreements between Indian tribes and the states that regulate Tribal gaming.
Compulsive Gambling – Not being able to resist the urge to gamble. This leads to damage to a person’s personal life, family, or job. It is a disorder or addiction that can be helped. Also referred to as pathological gambling.
Craps – A game of chance where the player throws two dice. If the player rolls a 7 or 11, the total of the two dice together, the player wins. This is probably the most popular game of chance in the world, but it is illegal in some states.
Gambling – To bet money on the outcome of a game, contest, or other event. Playing a game of chance.
Gamblers Anonymous (GA) – A fellowship in which people share their experience, support, and hope in order to stop gambling and build better lives.
Gam-Anon – A fellowship in which families and friends of compulsive gamblers learn effective ways to cope with the gambling problem by seeking help for themselves and gaining serenity and peace of mind.
Gross Revenues (Gross Receipts) (Handle) – The total amount wagered by the gamblers.
Handle – Total amount of money bet.
High Stakes Bingo – The type of bingo that is played at the Tribal casinos. The prizes are larger than what you find at bingo games run by a charitable organization such as a church.
In Action – A term used to describe the gambler when gambling. Some describe it as a physiological and psychological arousal.
Inpatient Treatment – A patient staying in a hospital or treatment center for treatment.
Keno – A game of chance in which players pick numbers on a grid, similar to lotto.
Lawful Gambling (formerly Charitable Gambling) – Games including pull-tabs, bingo, tipboards, paddlewheels and raffles that are operated by nonprofit groups under state regulations.
Lottery – A game of chance where tokens, keys, or other objects are sold. Of these items only one is the winner. The winner is usually selected randomly by a drawing.
Net Proceeds (Net Outcome) – Amount of money left after all prizes are given out, taxes are paid, and expenses are paid.
Net Revenue (Consumer Loss) – The amount of money a gambling enterprise makes in profits after payment of prizes. It is a better measurement than gross revenues or the handle (total amount of money wagered by consumers) for comparing the size of one form of gambling with another, or with nongambling industries.
Off-track Betting – Betting on horse racing away from the track where the race is being run. Can be done by phone or at a specific off-track betting location.
Outpatient Treatment – A patient who receives treatment at a hospital or clinic without being hospitalized.
Paddlewheel – Round wheel that is used in some games of chance. Sometimes used in raffles to select winning numbers.
Pari-mutuel Betting – A system of betting, mainly on horse races, in which the winner splits the winnings with the state, the track, and other winners.
Problem Gambling – Heavy gambling by people who are not fully addicted and can stop but who experience problems related to their gambling.
Pull-tabs – A game of chance in which the player pulls tabs on a card to match symbols to find out if he/she wins or loses.
Risk – The possibility of losing an amount of money that is bet on the outcome of an event, contest, game, or machine.
Simulcasting – Any televising of races for the purpose of betting on them. Usually televised at off-track betting parlors or at a racetrack other than the one at which a race is being run.
Tipboards – A game of chance in which tickets are sold off a board and then the seal is broken to show the winner.
Video Gaming – Electronic games, typically poker, keno, blackjack or slots, played on a video screen for money.
�2000-2004 Minnesota Institute of Public Health.
Reproduced without permission.